New Minecraft EULA Exceptions Created To Clarify Monetization

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Minecraft players can set up their own servers. This is an extremely sharp double-edged sword. It's an unreliable, blocky sword, but it's sharp on both ends. Twitsoc Players can do just about anything they would like on these servers which is fantastic, however players can also get into trouble for violating the game's EULA, which gets Mojang's developer in trouble.



"Some privately-owned Minecraft servers charge for in-game items, for extra xp, or access to specific game modes. Some servers even charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in a new blog post yesterday. "I don't know how many emails I have received from parents asking for their hundred dollars back that their child paid for an item package on a server that we do not control."



To help protect from any future accusations, Mojang has created new rules on monetization. just another blog The rules have been detailed on the site of Mojang, but what they mean is that there are fewer restrictions for creating and selling in-game items and other monetized goods. Make sure you communicate with your customers that Mojang is not involved in the sale of items that have an impact on gameplay and that you do not charge real money for in-game currency.



Oh, and another thing Persson's request "Herobrine, please stop asking." [Image: Mojang]